Saturday, November 12, 2011

Notes/quotes/paraphrasing from 'Cradle to Cradle, Remaking the Way We Make Things'

Chapter One
"A Question of Design"

- The Titanic as both a product of and a metaphor for the 
   Industrial Revolution in the U.S.and the industrial 
   infrastructure that revolution created.It attempts to work
   by its own rules, which are contrary to the laws of
   nature.  

- Mental Exercise:  Imagine you have been given the
  assignment of designing the Industrial Revolution - 
  retrospectively:  The barely regulated, large - scale,
  widespread pollution of the planet/an economy that
  becomes dependent upon finite resource depletion.

 - Industrialists, engineers, and designers tried to solve
  problems and to take advantage of what they
  considered to be opportunities in an unprecedented 
  period of massive and rapid change. 

- Quick succession of new technologies:  Wheel - spun 
  thread, rise of mechanized equipment, the exporting 
  of textiles revolutionized by the railroad and the 
  steamship - more, more, more - jobs, people, products, 
  factories, businesses, markets - a paradigm shift.

- Resistance to the shift by those put out of work (cottage
  workers, Luddites, Romantics, artists, and aesthetes - 
  John Ruskin and William Morris) -  concern over loss
  of work and the reshaping of aesthetic sensibilities by
  materialistic designs.


- Spirit of the early industrialists was one of optimism 
  and faith - emergence of other institutions:  
  commercial banks, stock exchanges, and the 
  commercial press - emergence of a middle class and 
  a tightening social network revolving around economic 
  growth - HOWEVER, at bottom, the Industrial
  Revolution was an economic revolution driven
  by the acquisition of capital.  This spurned a shift
  from a system of manual labor to one of efficient
  mechanization. 


- CARS as an example of this - Henry Ford, the
  assembly line.  


- Many industrialists, designers, and engineers did
  not see their designs as part of a larger system,
  outside of an economic one.


  "Those Essences Unchanged by Man"
  "essences unchanged by man; space, the air the
  river, the leaf." - Ralph Waldo Emerson


- Reliance on a seemingly endless supply of 
  natural "capital." 



- The Western view of nature as a dangerous,
  brutish force to be civilized and subdued. 


- The industrial infrastructure we have today is linear:
  it is focused on making a product and getting it to a
  customer quickly and cheaply without considering 
  much else. 


- Higher standards of living were created, but there
  were fundamental flaws in the "design" of the 
  Industrial Revolution - crucial omissions and 
  devastating consequences have been handed down
  to us. 

  From Cradle to Grave 

- Landfills filled with products that required effort
  to extract and make, billions of dollars worth of
  material assets - the ultimate products of an 
  industrial system designed in a linear, one-way
  cradle to grave model. 


- More than 90 percent of materials extracted to make
  durable goods in the United States become waste 
  almost immediately. 


- Most products, as we see them, represent only 5
  percent of the raw materials involved in the process
  of making and delivering them. 


  One Size Fits All 

-  Last century's push to achieve universal design 
  solutions - in the field of architecture, The 
  International Style - Mies, Gropius, Le Corbusier
  reacting against Victorian-era styles sought to 
  GLOBALLY replace unsanitary and inequitable
  housing - an underlying intention to convey
  hope in the "brotherhood" of humankind 
  became distilled down to use of the style 
  because it is easy and cheap and makes 
  architecture uniform in many settings. 


- In product design, soap designed to be universal and
  mass - produced with complete disregard for 
  variation in water qualities and community needs - 
  design for the largest possible market or for a 
  worst-case scenario.  The product operates with
  maximum efficacy regardless of context - belies a
  peculiar relationship to the natural world 
  through the implied assumption that nature is the
  enemy.  


  Brute Force

- "If brute doesn't work you're not using enough of it."    


- Nature's industry relies on energy from the sun, humans 
  extract and burn fossil fuels such as coal and 
  petrochemicals that have been deposited deep below
  the earth's surface, supplementing them with energy
  produced through waste-incineration processes and
  nuclear reactors that create additional problems - 
  little attention to harnessing and maximizing 
  local natural energy flows - "If too hot or too cold,
  just add more fossil fuels."  Global warming as well
  as microscopic, airborne particles of soot and other
  pollutants create respiratory and other health 
  problems. 


-  Fossil fuels are finite, humans could be accruing
  a great deal of solar income, of which there is 
  plenty - thousands of times the energy needed to 
  fuel human activities hits the surface of the planet
  daily.  


  A Culture of Monoculture

- Natural diversity treated as a hostile force and a 
  threat to design goals - heavy environmental
  impact of McMansion-type through their design,
  construction, and operation - scraping and 
  digging of the landscape for foundations,
  homogenous, pesticide saturated lawns, etc. 


- Conventional agriculture similarly 
  disruptive to the natural world - specialized, 

  hybridized, genetically modified species of corn
  and subsequent removal of most or all other 
  species from the natural ecosystem result
  in soil erosion - brute force of herbicides and
  pesticides.


  Activity Equals Prosperity


- The Exxon Valdez spill in Prince William Sound
  increased Alaska's GDP through the jobs
  created by the clean-up effort - example of the 
  one-dimensionality of measuring progress
  solely through economic activity - compare to
  the economic activity generated by car
  accidents, hospital visits, illnesses, etc.  In the race
  for economic progress, social activity, ecological
  impact, cultural activity and long term effects can
  be overlooked.  


  Crude Products

- Products not designed particularly for human
  and ecological health are unintelligent and
  inelegant - crude products - Examples:  polyester
  clothing, typical water bottle both contain 
  antimony, a heavy metal linked to cancer.  
  The clothing and the bottle represent "products
  plus":  the product itself plus harmful additives.

- Other examples:  computer mouse, electric shaver
  handheld video game, hair dryer, portable CD 
  player - discovered that they all off-gassed
  teratogenic and/or carcinogenic compounds - 
  substances known to have a role in causing  birth
  defects and cancer.  This problem intensifies when
  parts from numerous countries are assembled into
  one product, as is often the case with high-tech
  items such as electronic equipment and appliances.      


-  Crude products effects:  poor indoor air quality - 
   allergies, asthma, "sick building syndrome." 


-  Another offender:  PVC, which is contained in items
  such as children's swim wings has shown, under
  analysis, to off-gass, under heat, substances such
  as hydrochloric acid, plasticizing phthalates.


-  Another effect of some industrial chemicals:  
  weakening of the immune system, cancer,
  endocrine disruption. 


- Of the approximately eighty thousand defined
  chemical substances and technical mixes that are
  produced and used by industries today (each of which
  has five or more by-products), only about three
  thousand so far have been studied for their effects on
  living systems.


  A Strategy of Tragedy or a Strategy of Change?

-  Existing industrial infrastructure chasing economic 
  growth at the expense of other vital concerns:
  human and ecological health, cultural and natural
  richness, and even enjoyment and delight - 
  industrialists, engineers, designers, and developers

  of the past and those who perpetuate the same
  paradigms today not intending to damage the
 world/not doing something morally wrong so much
  as they're the product of outdated and 
  unintelligent design.  The damage that 
  results continues, however, and perpetuates
  what we call "intergenerational remote
  tyranny" - tyranny over future generations 
  through the effects  of our actions today. 







 

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